Project Overview
My two friends and I developed a 2D up-and-down steampunk pixel game in just three days during the “Mağara Jam.” In our game, the protagonist is surrounded by a spinning sword, which she uses to defeat enemies across three distinct stages. Once you clear each level and vanquish the final boss, you unlock a mysterious box that reveals a hidden machine—Jeri’s brother, Yori. We also included a two-player mode where Jeri and Yori fight side by side.
My Contributions
Game Design & Prototyping: Contributed to define the story and mechanics (orbiting blade, level progression, boss triggers).
Pixel Art & Animation: Designed, drew and animated all character sprites—Jeri, Yori, four enemy types, boss.
UI & Visual Polish: Crafted HUD elements (health orbs, level counter, “mystery box” icon) and finalized the steampunk palette, ensuring clarity and cohesion